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	<title>"On Game Design"</title>
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	<link>http://dodger.uselessopinions.com</link>
	<description>Mike Stout - Video Game Designer</description>
	<lastBuildDate>Sat, 07 Aug 2010 02:39:14 +0000</lastBuildDate>
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		<title>Guest Post: Colin Munson &#8211; &#8220;Challenging Challenges for Thinking People&#8221;</title>
		<link>http://dodger.uselessopinions.com/?p=434</link>
		<comments>http://dodger.uselessopinions.com/?p=434#comments</comments>
		<pubDate>Sat, 07 Aug 2010 02:37:24 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=434</guid>
		<description><![CDATA[My friend and fellow designer Colin Munson asked if he could write a guest post for my blog, and my answer was &#8220;HELLS YEAH!&#8221; Colin and I worked together for 5 years at Insomniac, and he&#8217;s one of my favorite Game Designers in the industry. I found the following editorial fascinating, and I&#8217;m proud to [...]]]></description>
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		<title>Idea: Dynamic Easy Mode</title>
		<link>http://dodger.uselessopinions.com/?p=348</link>
		<comments>http://dodger.uselessopinions.com/?p=348#comments</comments>
		<pubDate>Fri, 23 Jul 2010 22:49:12 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=348</guid>
		<description><![CDATA[I had an idea that I&#8217;d like to explore some more when I get some free time. I&#8217;ve noticed a trend lately in games&#8217; easy modes (I tend to always play games on easy mode. I&#8217;m so hardcore it hurts sometimes) where, in addition to making it easier to avoid death, the game has made [...]]]></description>
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		<title>Woohoo! I wrote an article!</title>
		<link>http://dodger.uselessopinions.com/?p=343</link>
		<comments>http://dodger.uselessopinions.com/?p=343#comments</comments>
		<pubDate>Wed, 21 Jul 2010 20:14:19 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=343</guid>
		<description><![CDATA[The industry website gamasutra.com has published an article of mine! It&#8217;s on the troubleshooting techniques I use when I find a game mechanic I&#8217;ve designed isn&#8217;t coming out deep enough: http://www.gamasutra.com/view/feature/5901/evaluating_game_mechanics_for_depth.php Check it out and let me know what you think!]]></description>
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		<title>Idea: Using Movie Structure to Inform Game Design?</title>
		<link>http://dodger.uselessopinions.com/?p=340</link>
		<comments>http://dodger.uselessopinions.com/?p=340#comments</comments>
		<pubDate>Mon, 19 Jul 2010 23:21:45 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=340</guid>
		<description><![CDATA[I&#8217;ve been reading a lot about storytelling recently. Besides rereading &#8220;Characters and Viewpoint&#8221; by Orson Scott Card, the most recent ones I&#8217;ve read have been the &#8220;Save the Cat&#8221; books, by Blake Snyder (great reads, if you&#8217;re at all interested in screenwriting). Snyder proposes a very analytical breakdown of the plots in movies. He has [...]]]></description>
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		<title>A Pen-And-Paper RPG Meta-System</title>
		<link>http://dodger.uselessopinions.com/?p=334</link>
		<comments>http://dodger.uselessopinions.com/?p=334#comments</comments>
		<pubDate>Wed, 14 Jul 2010 05:46:17 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=334</guid>
		<description><![CDATA[My gaming group is quite odd, as it turns out. It&#8217;s HUGE. When we get everyone, we have 11-13 people. This is great, but most games are made for 4-8 people. They tend to bog down when you get up above 8, and most pen-and-paper RPG designers aren&#8217;t trying to solve the problem of having too [...]]]></description>
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		<title>Art or Data Structure?</title>
		<link>http://dodger.uselessopinions.com/?p=327</link>
		<comments>http://dodger.uselessopinions.com/?p=327#comments</comments>
		<pubDate>Mon, 26 Apr 2010 00:08:33 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Bloggage]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=327</guid>
		<description><![CDATA[I was working on a coding project and I had a need to visualize a Data Structure I was making. One of the iterations ended up with this image. I thought it was so cool, I saved it. It looks like a neat Modern Art painting.]]></description>
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		<title>Oblivion Exploration Analysis</title>
		<link>http://dodger.uselessopinions.com/?p=193</link>
		<comments>http://dodger.uselessopinions.com/?p=193#comments</comments>
		<pubDate>Wed, 21 Apr 2010 05:23:27 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Oblivion]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=193</guid>
		<description><![CDATA[I&#8217;m really slammed at the moment, so I though I&#8217;d post some excerpts from some analysis I did a while back on the exploration in Oblivion. Note: I didn&#8217;t remove all spoilers or grammar errors, but I got a bunch of em. Summary One of the coolest things about Oblivion is how “free form” the [...]]]></description>
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		<title>Zombie&#8217;s Lament: A haiku in four parts</title>
		<link>http://dodger.uselessopinions.com/?p=324</link>
		<comments>http://dodger.uselessopinions.com/?p=324#comments</comments>
		<pubDate>Fri, 16 Apr 2010 20:08:24 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Bloggage]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=324</guid>
		<description><![CDATA[Ripped from the earth&#8217;s womb Abominations made flesh All we want is love And brains. Of course we want your delicious brain meats don&#8217;t get us wrong, here. But we also want the warmth of human touch. Would you deny me that just because I want to sample that sweetest treat; fresh human head cheese?]]></description>
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		<title>Memory Lane</title>
		<link>http://dodger.uselessopinions.com/?p=319</link>
		<comments>http://dodger.uselessopinions.com/?p=319#comments</comments>
		<pubDate>Fri, 22 Jan 2010 22:14:22 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Bloggage]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=319</guid>
		<description><![CDATA[I was going through my Spyborgs materials and listening to a bunch of the songs that we didn&#8217;t include when we changed directions (but which are available on the disc as special features). This one was one of my favorites: Two Fisted Plumbing Commercial Jingle In the original concept for this game (when it was [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>A list of things that make me happy</title>
		<link>http://dodger.uselessopinions.com/?p=321</link>
		<comments>http://dodger.uselessopinions.com/?p=321#comments</comments>
		<pubDate>Tue, 12 Jan 2010 08:54:41 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Bloggage]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=321</guid>
		<description><![CDATA[So it&#8217;s 1 in the morning, I&#8217;m awake, and I&#8217;m trying to think of things to do. I&#8217;ve exhausted my normal avenues of entertainment. I tried googling &#8220;make me happy&#8221; but got nothing useful. To that end, I&#8217;m going to make a list here of things that make me happy. Because it&#8217;s my blog and [...]]]></description>
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		<slash:comments>2</slash:comments>
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