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	<title>"On Game Design"</title>
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	<link>http://dodger.uselessopinions.com</link>
	<description>Mike Stout - Video Game Designer</description>
	<lastBuildDate>Wed, 21 Mar 2012 08:31:56 +0000</lastBuildDate>
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		<title>Imagination</title>
		<link>http://dodger.uselessopinions.com/?p=1037</link>
		<comments>http://dodger.uselessopinions.com/?p=1037#comments</comments>
		<pubDate>Wed, 21 Mar 2012 08:30:18 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Bloggage]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Skylanders]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=1037</guid>
		<description><![CDATA[Our friends over at GeekDad just keep writing great stuff about Skylanders: http://www.wired.com/geekdad/2012/03/skylanders-accessories/ The article I linked above has one passage that made me stop and marvel. They don’t actually use the Skylanders DS styluses to play on the DS at all. Firstly they used them to create their own plays in a make shift [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>In which I am a bit of a bummer</title>
		<link>http://dodger.uselessopinions.com/?p=1034</link>
		<comments>http://dodger.uselessopinions.com/?p=1034#comments</comments>
		<pubDate>Sun, 18 Mar 2012 02:25:05 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Bloggage]]></category>
		<category><![CDATA[Boy Club]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=1034</guid>
		<description><![CDATA[When I came to school that day, I was  excited. I had something to share with my fellow students, something, maybe, that might convince them I was cool enough to finally be left alone.  I&#8217;d been given a book. A very old book, I thought. Older than me, even, as it had been printed in [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>A new Season of Developer Commentary!</title>
		<link>http://dodger.uselessopinions.com/?p=1031</link>
		<comments>http://dodger.uselessopinions.com/?p=1031#comments</comments>
		<pubDate>Mon, 12 Mar 2012 09:51:50 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Bloggage]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Developer Commentary]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=1031</guid>
		<description><![CDATA[That&#8217;s right, ladies and gents, we&#8217;ve begun season 2 of Developer Commentary. This time, we&#8217;re doing RC3!]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>I&#8217;m speaking at GDC!</title>
		<link>http://dodger.uselessopinions.com/?p=1023</link>
		<comments>http://dodger.uselessopinions.com/?p=1023#comments</comments>
		<pubDate>Tue, 07 Feb 2012 01:59:35 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Bloggage]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Intended Audience Designers]]></category>
		<category><![CDATA[Skylanders Spyro]]></category>
		<category><![CDATA[YAY]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=1023</guid>
		<description><![CDATA[Wow! I just found out my talk was accepted! YAY. If any of you will be at GDC, swing on by and check it out. It&#8217;s going to be on Wednesday from 2pm-3pm Here&#8217;s the details: Session Title: Reaching Into the Toy-Chest: A Look into Skylanders: Spyro’s Adventure’s Design Session Description: Making games is hard. [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>I has twitters</title>
		<link>http://dodger.uselessopinions.com/?p=1009</link>
		<comments>http://dodger.uselessopinions.com/?p=1009#comments</comments>
		<pubDate>Tue, 24 Jan 2012 00:43:21 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Bloggage]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=1009</guid>
		<description><![CDATA[What&#8217;s up everyone. Been very busy lately. Besides work and travel (been heading out to exotic locales, most recently Albany, New York) I&#8217;ve been working on a number of side-projects. I&#8217;m working on a GDC talk that, if all goes well, I&#8217;ll be able to give. Fingers crossed! I&#8217;m also working on more Gamasutra articles. [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Writing about Game Design is hard</title>
		<link>http://dodger.uselessopinions.com/?p=1006</link>
		<comments>http://dodger.uselessopinions.com/?p=1006#comments</comments>
		<pubDate>Tue, 17 Jan 2012 01:15:40 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Bloggage]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[GOOD]]></category>
		<category><![CDATA[Vincent Baker]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=1006</guid>
		<description><![CDATA[I feel like I have a lot to say about the subject, but that writing it down isn&#8217;t the best way to get that across. Writing about some esoteric point or another requires laying a ton of groundwork just to even have a chance of getting to the point. It&#8217;s exhausting. I know Vincent Baker [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>A Meier Modification</title>
		<link>http://dodger.uselessopinions.com/?p=997</link>
		<comments>http://dodger.uselessopinions.com/?p=997#comments</comments>
		<pubDate>Mon, 28 Nov 2011 21:57:02 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Bloggage]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Sid Meier Games]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=997</guid>
		<description><![CDATA[One of my favorite game design quotes has always been Sid Meier&#8217;s &#8220;Games are a series of interesting choices.&#8221; I was thinking a lot about it last night, and I think if I were saying it now I&#8217;d make a slight modification that, I think, might make Mr. Meier&#8217;s meaning a bit clearer to the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Project Cake: Weapon Selection</title>
		<link>http://dodger.uselessopinions.com/?p=993</link>
		<comments>http://dodger.uselessopinions.com/?p=993#comments</comments>
		<pubDate>Tue, 01 Nov 2011 08:10:01 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Bloggage]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Project Cake]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=993</guid>
		<description><![CDATA[Hi Guys, Here&#8217;s another update for Project Cake. It&#8217;s a small one, this time. When you&#8217;re in a combat zone, there is now a UI that lets you choose between multiple attack abilities. You can press 1 to use fireballs, and 2 to use an ice attack. You can also change weapons with the scroll [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Project Cake Update</title>
		<link>http://dodger.uselessopinions.com/?p=987</link>
		<comments>http://dodger.uselessopinions.com/?p=987#comments</comments>
		<pubDate>Sat, 29 Oct 2011 22:05:46 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Bloggage]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[MUSIC]]></category>
		<category><![CDATA[Project Bacon]]></category>
		<category><![CDATA[Tile Map]]></category>
		<category><![CDATA[TMX]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=987</guid>
		<description><![CDATA[Hi Everyone, Just an update on cake. I added some new tilesets, so I could set the areas up right for when I get real art. I&#8217;ve also added in the rest of the tank enemies from Project Bacon. I&#8217;ve also made a few other improvements (MUSIC!) and streamlined some stuff behind the scenes. I [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Project Cake</title>
		<link>http://dodger.uselessopinions.com/?p=975</link>
		<comments>http://dodger.uselessopinions.com/?p=975#comments</comments>
		<pubDate>Wed, 26 Oct 2011 07:12:00 +0000</pubDate>
		<dc:creator>Dodger</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[NPC]]></category>
		<category><![CDATA[Project Bacon]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://dodger.uselessopinions.com/?p=975</guid>
		<description><![CDATA[I did pretty much all I wanted to do with Project Bacon (my little Tank-based combat prototype), so now I&#8217;m moving onto the next step. PROJECT CAKE! This is a test of more traditional methods of game design (manual placement and setup design principles). I&#8217;ve rewritten the engine I&#8217;m using to support using manually-created content [...]]]></description>
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		<slash:comments>2</slash:comments>
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